Crazy Head Digital Art

Jinho Kang

Interview about Crazy Head Digital Art, winner of the A' Fine Arts and Art Installation Design Award 2020

About the Project

Every human being have their own characters like different ego, thinking and basic nature. The artist Jinho Kang stated that this Crazy Head came from it. So the car represents human's ego. Man is watching the car and wants to get rid of it but he can't. They seemed stick together forever. Man's eye is exaggerated like cartoon style. Even though the topic is heavy everything that he had done on this work looks more fun and casual.

Design Details
  • Designer:
    Jinho Kang
  • Design Name:
    Crazy Head Digital Art
  • Designed For:
    Jinho Kang
  • Award Category:
    A' Fine Arts and Art Installation Design Award
  • Award Year:
    2020
  • Last Updated:
    November 18, 2024
Learn More About This Design

View detailed images, specifications, and award details on A' Design Award & Competition website.

View Design Details
Your innovative fusion of cyberpunk aesthetics and psychological exploration in Crazy Head Digital Art presents a compelling visual metaphor of human ego - could you elaborate on how your background in animation influenced this unique artistic expression?

Animation, just like design, requires a lot of creative ideas. A significant amount of time is spent on creating smooth, continuous movements. However, during the planning phase, unexpected creative thinking is often required, especially when it comes to the visual elements. It's not just about the story, layout, or poses; the expressions on the characters' faces change with each situation and need to be depicted carefully. Naturally, animation must also flow smoothly. Moving into digital art, I believe it’s become an essential tool for me. It allows me to look at images and objects not just for what they are, but to deconstruct and combine various elements to create a composition that tells multiple stories in one frame. Even though the image is still, I create layouts with animation in mind.

The car element in Crazy Head Digital Art appears to be permanently attached to the figure's head, symbolizing inescapable ego - what inspired you to choose this specific visual metaphor, and how did it evolve during your five-year development process?

The past decade has been the hardest time in my life, both professionally and personally. Going through a life that felt like hell, I came to understand how fragile humans are and how everything can be lost in an instant. My values and my perspective on humanity have completely changed. As a result, I created images that represent human thoughts and perceptions, comparing them to tangible objects that stick to us. The man in the artwork represents ourselves, while the car attached to his face can be seen as all the miscellaneous thoughts and clutter we cannot shake off.

The exaggerated cartoon-style eye in Crazy Head Digital Art creates an intriguing contrast with the serious themes of human nature - how did you arrive at this deliberate juxtaposition of playful style and profound subject matter?

Having worked on several Warner Brothers cartoons, I can see how you've grown fond of their quirky, unconventional style. Merging that comic cartoon style must bring a lot of creative freedom, similar to the distinctive, imaginative touch that Tim Burton brings to film. It’s a fantastic blend of humor and eccentricity!

Your technical approach to Crazy Head Digital Art involves multiple iterations of retouching and transformation - could you walk us through your creative process of converting ordinary photographs into these surreal digital compositions?

When watching movies or commercials, there are moments when certain scenes instantly catch my eye. I visualize these scenes in various ways in my mind. From this point, I believe many creators start interpreting and expressing them in their own unique styles.After creating the first draft, I go through countless revisions until I’m satisfied. This process usually takes about one to two weeks. With digital work, there are no limitations in terms of location or budget, which allows for endless experimentation as long as time permits.

The Iron A' Design Award recognition highlights the innovative technique in Crazy Head Digital Art - how has your extensive experience in game and animation development shaped your approach to digital art creation?

These days, the line between digital art and video art seems to be getting blurred. As an animator, I find myself planning the layout of my work with animation direction in mind. It seems to have encouraged imagining situations different from reality and inspired thinking beyond static expressions, leading to a focus on dynamic, living aspects. In the world of animation, we often deal with both reality and fantasy. In my digital work, I think it helped me express invisible, unreal worlds by using realistic elements and materials.

Crazy Head Digital Art explores the complex layers of human consciousness through visual storytelling - what specific aspects of human psychology were you most interested in examining through this artistic series?

I believe each person has their own unique identity. Our personalities, ego, obsessions, and thoughts countless pieces of information pass through our minds every day, yet we can’t see them visually. It may not be perfect, but by bringing these inner aspects to the surface, I hope we can create a world where, instead of fighting over our differences, we live with mutual respect.

The dimensional specifications of Crazy Head Digital Art (2362x1813 300dpi) suggest a highly detailed work - how do these technical parameters enhance the viewer's ability to engage with the psychological narrative you have created?

Actually, the first version of the piece was a GIF and wasn’t as large. It was simply an animation of the car moving on the face. As the project progressed, the neck became longer, and the image size grew bigger.The reason for elongating the neck was to give it a sense of openness and elegance while adding deeper meaning. Visually, I wanted it to feel refreshing, and perhaps I was also influenced by Modigliani.

In developing Crazy Head Digital Art between 2013 and 2018, how did your vision for representing human ego and internal struggles evolve, and what prompted the various refinements during this period?

As I mentioned in question 2, that time was the most difficult period in my life, filled with despair and depression. I was in a situation where I couldn’t live due to being deceived and betrayed in my work. I had lost all my energy for life. To find some comfort for myself, I think I should added some comic-elements to my artwork. I had to struggle for my life, and that struggle is represented in my work. The car represents something like trauma, panic disorder, and similar struggles for me.

The cyberpunk elements in Crazy Head Digital Art create a distinct aesthetic atmosphere - could you elaborate on how this style serves to amplify your exploration of human consciousness and character?

It's simple. I believe we must fully acknowledge that while we may look similar on the outside, we are all different on the inside. Only then can we live with respect for each other. Anyway, that simple car attached to the face is different for every person. Everyone has different thoughts, ego, obsessions, personalities, favorite fruits, colors, shapes, everything is unique. These diverse thoughts can be expressed using various props. For example, a toy might be attached to a child's face, a bomb to a skull character, bundles of money to a scammer's face, or a self-driving car running across Elon Musk's face.

Looking at the future potential of Crazy Head Digital Art and its themes, how do you envision expanding upon these concepts in your upcoming works, particularly in relation to human psychology and digital expression?

The human inner world is as complex as the faces we show, and each expression is different. There will be various props and different expressions, and I believe this can be applied to many art and advertising media. From children to elderly people, the expressions we have in life are diverse. If possible, I try to capture the stories that these expressions tell. It could be something painful scar in our mind. I’m also thinking about incorporating mechanical, robotic elements into the work.

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