Interview about TTMM is Everything Clock Face Apps, winner of the A' Interface, Interaction and User Experience Design Award 2024
Ttmm is Everything is a concept project. It is a collection of watch faces designed for the Watch PRO from CMF by Nothing. It is built on graphic minimalism and simplicity. The lack of unnecessary elements increases the legibility of information and at the same time, it is the essence of the TTMM products. This collection consists of clear and functional designs as well as eccentric ones which require some deeper sensing and deciphering effort. All projects follow CMF's visual guidelines in the form of reduced colors and a style based on rounded corners and fonts made of dots.
View detailed images, specifications, and award details on A' Design Award & Competition website.
View Design DetailsThis question hits at what I consider to be the most important value of TTMM projects. Simply put, I freely used my intuition and creative drive. I turned free ideas that came to my mind into the project. After developing a mockup of the project, I tested it on myself, examining its readability and making improvements. This approach requires the recipients to understand my system of thinking, which includes a specific visualization of time. I believe that this approach enriches the recipients' thinking.
Initially, the TTMM designs were created for the very low resolution black and white screen of the Pebble watches. This required cleverness and design discipline in balancing the background and the form of the time display. This design experience combined with the development and improvements in the field of increasing resolution and quality of smartwatch screens allowed me to easily adapt the TTMM time patterns using CMF brand colors.
Some of the projects are modern adaptations of classic TTMM projects using the benefits of high contrast and resolution screens. Completely new projects appeared spontaneously and were driven by the desire to create - that is the best force.
It won't be easy for me to answer this question because almost all projects require explanation. Two examples.The project is THETTMM, a modern development of analog time presentation. In this case, traditional clock hands were replaced with lines of light representing hours, minutes and seconds, accompanied by functional customizable information. It is simple, beautiful and functional.In the QUERNTTMM project, the classic round dial was cut into two semicircles. This changed the way time is read and gave it a new and previously non-existent meaning. Time ceased to be a wheel of eternal repetition and became a millstone that everything - in this case, the user's biomedical data - was milled.
The Watch PRO has characteristic rounded casing and the user interface uses graphic elements in the form of dots and circles. The operating system includes a characteristic dotted font created to identify the Nothing brand. These elements and the characteristic orange color were the guidelines that guided the style of the adaptation of TTMM projects.
Functionality is the priority, without it the designer's work makes no sense because people would not be able to use it. The trick is to impose a structure on functionality that reveals a new meaning of time. It is a balancing act between something obvious and mysterious. Something known and previously absent. An example is the classic DIGITTMM project in which two pairs of digits appear on the screen. One pair in the middle, the other on the edge of the screen. When you understand that the digits placed in the middle are the time and the digits placed on the edge move as if they were the hands of a traditional analog watch, it brings the "aha" effect. This project is obvious and easy to read. But to come up with it, you had to break the patterns imposed on us by the current culture and the dominance of analog watches based on a mechanism that turns the hands.DIGITTMM is a new type of time visualization appropriate to the era and technology it was created. The screen has no mechanical elements, it is an open space on which you can visualize the zeitgeist of the 21st century.
Such high efficiency is the result of 12 years of experience and acquiring unique skills while working on solutions for different types of devices. My experience includes smartwatches: Wimm (2012), I’m Watch, Android Watch (Samsung, LG, Motorola) and later Pebble and Fitbit. I also experimented with larger screen sizes and created TTMM projects for iOS devices (iPhone and iPad), Mac (screensaver) and Apple TV. Each device has a unique screen (size, resolution, contrast, colors and touch-sensitive space). In my design approach, researching, understanding the characteristics and learning the specific screen and frame size of the device is key to optimally adapting the project. The size and parameters of the screen lighting affect the testing of TTMM projects in different conditions of use and lighting, allowing for balancing the readability of information with its artistic form. The adaptation work itself is enjoyable and goes quickly.
The screen of the Watch PRO device is very large, bright and contrasting with a thick casing. This determined the style of adaptation of TTMM projects and restraint regarding the size and color of graphic elements. This resulted in projects in which the graphics are based more on thin elements than on vivid spots of color.
Today's smartwatch market is monopolized by Apple, Google, Samsung and Chinese brands and each company develops its own interface style that integrates with the ecosystem of other products e.g. phones, tablets, computers. Without a doubt, if I could create my own TTMM wristwatch, the TTMM design style would influence the device's interface. My life dream is to design a modern TTMM watch for the 21st century and it definitely wouldn't be a smartwatch.
After 12 years of consistent development and improvement, TTMM projects have built a position of the TTMM brand that cannot be confused with anything else. I believe that the jury of the competition appreciated the ingenuity, artistry, refined detail and innovative functionality in many areas of TTMM projects.
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