Serie Dreams Art

Ariel Palanzone

Interview about Serie Dreams Art, winner of the A' Computer Graphics, 3D Modeling, Texturing, and Rendering Design Award 2022

About the Project

The series arises from making a selection of some poetic and dreamlike images that the artist has created throughout their artistic career. These artworks invite to be observed and thought and make people reflect on the visual metaphors proposed by the work. Some of these themes are the passage of time, solitude and human fragility. Inspiration arises from the surrealist movement and its connection with the unconscious and the dream. One of the inspirations for the artist was Rene Magritte.

Design Details
  • Designer:
    Ariel Palanzone
  • Design Name:
    Serie Dreams Art
  • Designed For:
    Palanzone Studio
  • Award Category:
    A' Computer Graphics, 3D Modeling, Texturing, and Rendering Design Award
  • Award Year:
    2022
  • Last Updated:
    November 19, 2024
Learn More About This Design

View detailed images, specifications, and award details on A' Design Award & Competition website.

View Design Details
Your innovative approach to surrealist digital art in Serie Dreams Art beautifully explores human fragility and solitude - could you elaborate on how your personal experiences influenced these universal themes?

My artworks are based on an introspective process in which I try to channel emotions and personal situations in a cathartic way, and in which the viewer can identify and take the meaning of the work for themselves.

The limited color palette and thoughtful use of negative space in Serie Dreams Art creates a profound sense of contemplation - what guided your artistic decisions in achieving this delicate balance?

I think that color choices are essential to create a certain atmosphere in the image where the viewer can immerse themselves. I use color to generate contrasts or emphasize certain important situations within the composition.

Having won the Bronze A' Design Award for Serie Dreams Art, how did your background in graphic design and animation influence your transition into creating these deeply metaphorical 3D artworks?

My training as a graphic and motion designer has given me the tools to correctly use the arrangement of elements and visual paths, but above all to create a concept that is the foundation of the image, so that this image has a story to tell and can work both as an individual piece or as a frame taken from an animation or short film.

The connection between dreams and the unconscious mind is central to Serie Dreams Art - how does your creative process, from initial pencil sketches to final 3D renders, help capture these ethereal concepts?

I always start from sketches on pencil and paper, and often I connect different drawings with words or loose phrases to build a new image that enhances the original idea or generates a new meaning, as if I were an alchemist.

Serie Dreams Art demonstrates a masterful blend of realism and surrealism - could you share the technical challenges you faced in Cinema 4D to achieve this distinctive aesthetic quality?

Although I don't focus on the hyper-realistic aspect of the image, I try to pay attention to the details to make the situation as "believable" as possible, and this requires constant training in tutorials and lately I also use some artificial intelligence to create extra details in the image.

Your mention of Rene Magritte's influence on Serie Dreams Art intrigues me - how did you reinterpret his surrealist principles through the lens of modern 3D technology?

I think that both Magrite and Duchamp were artists ahead of their time, and that they are being vindicated by the new generations of 3D designers/artists, since these softwares allow us to create scenes with realistic lighting and simulations with correct physical properties, and to be able to manipulate these scenes in a surreal way by doing simple operations such as altering the scale of an object in relation to another or modifying its materiality, etc.

The theme of time's passage in Serie Dreams Art seems particularly poignant - could you elaborate on how you translated this abstract concept into visual metaphors?

The passing of time is a subject that I am very obsessed with and I try to approach it from many aspects, sometimes from a more physical plane where time can be accelerated or reversed and other times I approach it from a more metaphysical plane where time stops. I like how sometimes time seems to pass quickly and other times slowly, and I am also interested in seeing it as the most important substance that exists, since as the writer J. L Borges said, we are made of time.

Serie Dreams Art evolved over several years in Buenos Aires - how has the cultural and artistic environment of Argentina shaped the development of this series?

I think Argentina has grown a lot in that aspect, since there are many museums with international exhibitions and also many cultural activities in more peripheral circuits such as contemporary art spaces and galleries where there is a lot of emphasis on new languages ​​and ways of making art.

Looking at the harmonious composition in Serie Dreams Art, how do you balance the need for artistic expression with the technical constraints of 3D modeling and rendering?

It is a challenge to break with the purity of the perfect forms of 3D and that is why I try to make the elements have small imperfections in their textures and models, so that they resemble the imperfections of nature that we can find in real life.

As Serie Dreams Art continues to gain recognition, including the Bronze A' Design Award, how do you envision expanding upon these themes in your future artistic endeavors?

I hope to bring my art to increasingly more widely known places, so participating in international competitions is something that is in line with these objectives. This year I have been part of some galleries and art spaces that have contributed to spreading and marketing my work and with which I am planning to do exhibitions and displays in museums.

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