Morok social deduction game cards

Egor Sihniienko

Interview about Morok social deduction game cards, winner of the A' Toys, Games and Hobby Products Design Award 2021

About the Project

Morok is a new visual story of the famous deductive game Werewolf. Players can try the role of the Inquisition or the Plague Doctor, or can become possessed by the Japanese demons. Cards style is inspired by mysterious Tarot and contains esoteric and occult symbols. It is made in an expressionist manner using 3D graphics, classic art materials and stylization of ancient murals and engravings. To keep the esoteric style, cards size was chosen equal to the Tarot size. The game is made of paperboard with full-color printing, UV varnish and foil so it can be a wonderful gift

Design Details
  • Designer:
    Egor Sihniienko
  • Design Name:
    Morok social deduction game cards
  • Designed For:
    Egor Signiienko
  • Award Category:
    A' Toys, Games and Hobby Products Design Award
  • Award Year:
    2021
  • Last Updated:
    November 25, 2024
Learn More About This Design

View detailed images, specifications, and award details on A' Design Award & Competition website.

View Design Details
Your innovative fusion of historical characters and esoteric symbolism in Morok Social Deduction Game Cards creates a uniquely immersive experience - could you elaborate on how you developed this distinctive visual narrative while maintaining gameplay clarity?

When designing the game, I focused on the key characteristics of the characters. For example, take the Inquisitors—they are brutal armed forces hunting heretics and conspirators, and in a fantastical context, witches and demons. They come at night, taking away those deemed undesirable, who are not always guilty. This is an image we all understand, built from countless films, book plots, and so on. In the game, they are a frightening character, hunting indiscriminately.Or consider the Praetorian. In the story, he’s a former soldier of the Roman Empire—an elite warrior with strong moral principles and a sense of justice. But even he can make mistakes. You might say these characters come from different eras, but that’s the point—we’re in a timeless world where the most terrifying forces are trapped. Welcome to MOROK.

The integration of 3D graphics with traditional art materials in Morok Social Deduction Game Cards presents an intriguing artistic approach - what inspired your decision to combine these different techniques, and how did this mixed-media strategy enhance the game's mysterious atmosphere?

I’m a graphic designer who works in various styles. I’ve noticed that opposing styles often enhance each other—for instance, flat design with photography, or in my case, classical graphics with 3D. The pseudo-realistic characters placed against fresco backgrounds make you examine them closely, analyze them, and wonder how they were made. The background tells the character’s story and places them in context, while the character itself stands out in the foreground as realistic and alive.This additional attention rewards the brain, making the design more memorable. I wanted it to feel more authentic—imagine cards with scratched drawings or elements made with real gold leaf, and the 3D characters embossed. You could feel and experience the texture. Unfortunately, it’s almost impossible to mass-produce such things, and they wouldn’t be practical for gameplay.

Your research into historical data played a crucial role in developing Morok Social Deduction Game Cards - how did you navigate the challenge of unifying characters from different epochs and cultures while creating a cohesive visual language?

Yes, the game features characters from different cultures and eras. This was intentional, to bring together the most terrifying horrors in one place and amplify the sense of doom. Imagine it as a kind of purgatory where players must survive day after day among all the monsters of the universe. These are the consequences they face. They must overcome all the demons to gain freedom, making the joy of victory even sweeter.The cohesive visual language is maintained through the color palette and character style—black, ominous silhouettes draped in blood-red fabrics, and gold, that has always evoked base emotions in people, such as greed and envy. The plebeians are the exception—they are faceless silhouettes for whom gold is a punishment.

The premium production values of Morok Social Deduction Game Cards, including UV varnish and foil elements, elevate it beyond typical game design - what considerations guided your choices in materials and finishing techniques to achieve this collector's quality?

In today’s world, collecting has entered a new phase of evolution. People create NFTs, make collectible figurines and characters, and collect vintage Pokémon cards. I find this topic very interesting. That’s why I thought, if I made a high-quality, limited-edition product, it could potentially become collectible. This wasn’t the goal, but the idea of turning something utilitarian into a collectible object is intriguing.It’s always good when something is not only functional but also well-crafted, engaging to look at, and satisfying to own. I’m a designer, but I’ve always wanted to be an artist, and this is my attempt to bring art into a utilitarian item.

The adaptation of Tarot card dimensions and esoteric symbols in Morok Social Deduction Game Cards adds a fascinating layer of mysticism - how did this connection to traditional divination arts influence your character development and overall design philosophy?

It’s very simple and rooted in history. Cards were originally made by hand, and their large format was dictated by aesthetics and the capabilities of the artists. This aspect carried over into modern practice, adding depth to their perception. Tarot cards often feature complex and detailed illustrations, and the large size allows for better visibility of these details, which are important for interpretation. Every detail can be significant, and it’s easier to notice on a larger card.I wanted to honor this tradition by making the cards in a classic Tarot format. This also enhances the perception of the game as something mystical. You could even give it a magical meaning—laying out cards of eliminated characters like a Tarot spread, turning the game into a kind of fortune-telling.

The expressionist style and ancient mural influences in Morok Social Deduction Game Cards create a distinct aesthetic - could you share how these artistic choices enhance the psychological aspects of social deduction gameplay?

The frescoes in the game tell the story of the characters. They are taken from the same era as the characters and complement their narratives. For example, the Praetorian, my favorite character, is a headless knight. He is one of the positive characters whose mission is to protect the townspeople. His card features a well-known Roman fresco with the text Cave Canem (“Beware of the Dog”). The fresco depicts a fierce dog, serving as a warning not to enter.Our character is like this dog—his primary task is protection, but he can also harm if he deems it necessary or senses danger. I love symbolism, and every illustration on the cards has meaning—it’s never random.

Your transformation of the classic Werewolf game mechanics in Morok Social Deduction Game Cards introduces innovative character roles - what inspired the inclusion of specific characters like the Inquisition and Plague Doctor, and how do they enhance the gaming experience?

Essentially, I didn’t change the gameplay mechanics. The idea was not to create a new game system but to introduce a new, mystical atmosphere. I wanted players to experience fresh emotions while playing a familiar, beloved game. The variety of characters allows the game master, depending on their skill, to craft incredible stories and explain the events unfolding in the game.

The packaging design of Morok Social Deduction Game Cards, with its blind embossing and foil impressions, suggests careful attention to first impressions - how did you approach creating an unboxing experience that complements the game's mystical theme?

The unboxing experience wasn’t deeply planned—it’s a classic box with a foil seal that breaks upon opening. This approach was borrowed from premium playing cards, where every new game requires opening a fresh deck, ensuring it hasn’t been tampered with or marked.In our case, it’s simply beautiful and adds to the mystical experience of breaking the seal. You’re opening the door to hidden knowledge, experiencing something unique for the first time. A sealed package also adds collectible value. Inside, it’s simple—a set of cards and a rulebook. I wanted it to feel like a Tarot deck, and overly complex packaging would interfere with that.

The visual storytelling in Morok Social Deduction Game Cards draws inspiration from The Doomed City novel - could you elaborate on how literary influences shaped your approach to creating this unique interpretation of social deduction gaming?

In The Doomed City novel, there’s a situation where people from different countries, times, and professions mysteriously find themselves in the same city. They can understand each other even though they speak different languages, and their social roles change randomly over time, forcing them to adapt. I thought this novel perfectly explains what’s happening in the game.I love science fiction. I often bring ideas to life and only later realize which book or movie inspired the image or concept.

Looking ahead, how do you envision Morok Social Deduction Game Cards influencing the future of social deduction game design, particularly in terms of elevating the artistic and production values within this gaming genre?

It seems the world is moving toward valuing unique items. A coffee mug is no longer just a mug—it has to reflect your worldview. That’s why old-school design, like Bauhaus, has regained popularity. Replicas of chairs and tableware from that era have become highly sought after because they were recognized by designers worldwide. People want to own a piece of success and history.Some people want more than just a deck of cards sold at a supermarket checkout. And my game gives them such experience —it’s unique, and there hasn’t been anything like its design before.. Perhaps my reinterpretation of the game will inspire companies to create collectible editions—for instance, in collaboration with contemporary popular designers or artists. It adds a sense of pride when you pull out a game to play with friends and can say it’s a collectible edition by a renowned creator.

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